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Stop by to learn about Boolean Girls mission and origin story, meet the co-founder and instructors, and walk away with some coding instructional resources!
You have done the work. Did it work? Did your plan yield results? If you are a person that enjoys data or thinks that Spreadsheets are the best tool ever, then this session is for you! I will provide data you can use, but please come with data also.
Drop your anchor and explore creative and engaging ways to integrate the new computer science standards into your social studies lessons. Come and learn how you can seamlessly integrate robots, coding, and technology tools such as AI and Genially to create dynamic lessons for K-8 that not only grab students? attention and engross them in history and social studies, but also effortlessly integrate the new CS standards. There will be time for hands-on learning and experimenting with technology tools such as Bee-Bots, Sphero Indis, Ozobots, digital escape rooms, and MagicSchool.ai. You will disembark with ideas and resources that you can use immediately with students.
Many programming environments only offer English as an option for coding. What if you could design your own custom blocks for Makecode in a language that meets your students' needs and have them setup with their device in their target language? In this session we share resources on developing custom multilingual coding environments and operationalizing them in a dual language immersion program. We will share strategies and templates to develop your own blocks in Makecode and quickly set them up to use in the classroom, natively. We will share the process and what has worked and what hasn't!
Throughout this session attendees will briefly learn about Boolean Girl?s mission before participating in an intro lesson to AI in Scratch. First we will explore the AI travel chatbot, OCTA, before brainstorming our own chatbot ideas and beginning to build it in Scratch. Participants will walk away with a lesson idea, along with other coding instructional resources.
Insert your quarter, grab a Tab, and press start for this session on how coding text-based adventure games like Zork can get your students creating, writing, and reading. In this session we will crowd source our own VSTE Adventure game so that you'll see the step-by-step process on how to EASILY write a playable text based adventure game. You'll get the writing template, coding template, and lesson plan/procedure/timeline to make this a ready to go lesson that you can do today! You and your students will love writing their own games and playing each other's games in their own classroom arcade. Although this session will be concentrating on writing and reading, we will talk about ideas on how to get this into history, science, math and beyond.
Anchoring a vision of innovation in the fundamental understanding of how technology supports content and pedagogy can lead to powerful change in the classroom. In this interactive session, we will consider what innovation looks like, learn about and practice using the Technological Pedagogical Content model for lesson planning and explore opportunities to use TPACK as an anchor for more student-centered, engaging instruction. Come prepared to play as we explore and create new ways of approaching instructional design.
Karen Richardson has had a love affair with technology since she touched her first computer in 1983. In the late 1980s, she put that passion to work when she taught her students how to use a desktop publisher to create bookmarks and her fellow English teachers how to use a word processor... Read More →
Step into the realm of virtual reality (VR) and augmented reality (AR) and unlock a world of endless possibilities in physical therapy and allied healthcare education! This workshop will use VR and AR technologies to analyze human anatomy, revolutionizing teaching and learning in physical therapy and allied healthcare classrooms. Participants will use VR headsets and AR applications to navigate through detailed anatomical models, observe physiological processes, and gain a deep understanding of human anatomy and physiology. Guided by expert facilitators, this workshop empowers educators and professionals to leverage VR and AR for enhancing comprehension and fostering critical thinking in students aspiring to careers in healthcare. Embark on a transformative journey that reshapes our perception and teaching of the human body!
Instructional Technology Coordinator, Arlington Career Center
Charles has over 17 years experience as an Instructional Technology Coordinator (ITC) for Arlington Public Schools. During that time, Charles has worked directly with students, teachers and administration to infuse 21st century Instructional Technology/STEAM/CTE skills in the classrooms... Read More →
Learn about how a Title I elementary school encourages women in STEM. We build a community of girls in third and fourth grade. The program encourages sisterhood and beginner computer science and coding skills. Girls Who Code has a free curriculum that you can use in your school, too. Work on leadership, building relationships, and computer skills all year long! Learn how you can bring this program to your school.
Our division embarked on a voyage with the Advancing Computer Science Education grant, setting our course to build teacher capacity, develop instructional resources, and craft science-integrated lesson plans that align with the VDOE computer science standards. We anchored our curriculum with robotics and coding, navigating these elements into the elementary science classroom. Join our session to discover the charted course we followed to explore the vast sea of computer science integration. We'll share how we mapped out and created these lessons and resources, how we docked robotics and coding into our curriculum, and where you can dive in to access these valuable resources. Come aboard and sail with us on this educational journey!
Anchors down, gangway open. Step aboard and join the Unplugged Coding Club, where the seas of learning meet the winds of innovation. In this hands-on session, you'll embark on a voyage, navigating through a variety of activities that seamlessly integrate computer science standards with core content standards. These activities will hoist the sails of engagement in your classroom. Prepare to take the helm as both coder and coded, charting a course through the boundless ocean of knowledge. Secure your lines and join us on this exhilarating journey!"
I am an ITTS (Instructional Technology Training Specialist) at Haydon Elementary School in Manassas, VA. I enjoy working with teachers to help them use technology effectively with their students. I am a self-proclaimed Ed Tech nerd and love creating, working with, and exploring new... Read More →
Join us for an engaging and hands-on workshop where you'll learn to create your own "dream team" of edtech tools, each tailored to your classroom's unique needs. Just as a successful basketball team relies on each player fulfilling a specific role, your edtech dream team will consist of carefully selected tools, each serving a distinct purpose to enhance student learning and streamline your teaching process. Following a brief introduction, participate in a 45-minute collaborative discussion at your table. You'll share and reflect on your favorite tech tools, ensuring each serves a unique purpose to build a well-rounded team. You'll walk away with new ideas and a deeper understanding of how to use edtech tools strategically to enhance your teaching and student engagement.
In today's digital age, proficiency in computer science (CS) is no longer confined to IT departments but has become essential across all disciplines. We advocate for the integration of CS principles and practices into every subject area of the curriculum. By embedding computational thinking into all core subjects, educators can foster critical thinking, problem-solving, and creativity in students, preparing them for the ever changing digital world. We are looking forward to exploring the newly adopted computer science standards.
This session will discuss findings from the second year of the VDOE funded, CS4MS project. The project provides computer science Professional Development opportunities for Region II teachers instructing students in middle school grades 6- 8. Participating teachers learn to integrate CS standards into core and elective content through online, asynchronous microcredentials and an in-person Summer Workshop. Project findings and next steps will be included in the presentation.